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タグ:game-ai

game-ai タグの付いた Jev GitHub プロジェクトを検索・並べ替えし、元のリポジトリを確認できます。

  • JEV-inspired parallel decisions for CUDA LLMs. One context, many decisions. vLLM API, game-agent examples, and reproducible benchmarks.

    kikoncuo/jevfire · JavaScript

    758
    javascriptcudagame-aiinference
  • TypeSafe's Jev model plays NetHack 5.0: code lists the legal moves, Jev picks one, no LLM in the loop

    statico/jev-nethack · Python

    31
    ai-agentsgame-aihardfoughtnethackpythonroguelike
  • Characters players can actually argue with: a persuasion mechanic for JavaScript games where players type or speak to NPCs. Powered by Jev.

    tbrought/honeytongue · JavaScript

    10
    ai-npcbrowser-gamecharismadialogue-systemgame-aigame-developmentgame-mechanics
  • Can you beat Jev at Gomoku, Go or chess? Play TypeSafe's System One decision model on Cloudflare Pages, with every API call shown, a hall of fame and replays.

    beingcognitive/jev-go · JavaScript

    10
    badukchesscloudflare-pagesdecision-modelgame-aigo
  • Reproducible riichi mahjong benchmark for Jev, GPT, Mortal, and hybrid agents using MJAI and RiichiEnv.

    hamakyo/jev-mahjong-bench · TypeScript

    10
    benchmarkevaluationgame-aigpthybrid-agentsmahjongmahjong-ai
  • Fight beside a Jev-controlled AI teammate that decides its own move (attack/defend/follow/retreat) each round. Single-file, no build. Play free: jevtypesafeai.com/games/jev-companion-arena

    codaaiteam/jev-companion-arena · HTML

    00
    ai-gameai-npcbrowser-gamedecision-apigame-aijavascriptsingle-file
  • Steer a 3D box with plain-language goals: an LLM (System 2) plans each instruction, TypeSafe Jev (System 1) makes every move, turn and jump decision in real time. Three.js + TypeScript.

    blakeandrewwood/jev-goal-reflex · TypeScript

    00
    ai-agentsgame-aillmreal-timesystem-twothreejs
  • You drive Pac-Man; Jev — TypeSafe AI's decision model — drives the ghosts hunting you, one real typed decision per turn. Single-file, no build. Play free: jevtypesafeai.com/games/jev-pacman

    codaaiteam/jev-pacman · HTML

    01
    ai-gamebrowser-gamedecision-apigame-aijavascriptpacmansingle-file
  • Jev (TypeSafe System One) plays Pac-Man in real time: structured state in, one legal direction out. No screenshots, no fine-tuning.

    tetsuya-dev-jp/jev-pacman · TypeScript

    00
    ai-agentsgame-aillmnextjspacmantypescript
  • AI agent that plays Super Mario Bros with TypeSafe Jev - a typed decision model reading NES RAM instead of pixels, verified by emulator rollback search. Clears 1-1 to 1-4 and 2-1 for ~$0.02.

    VBS2004/jev-plays-super-mario-bros · Python

    00
    ai-agentsdecision-modelemulatorgame-aillm-agentsnespython
  • A TypeSafe Jev decision model flying U.N. Squadron (SNES, 1991) from raw WRAM via BizHawk + Lua + Python

    cbroker1/jev-un-squadron · Python

    00
    bizhawkgame-aillm-agentsluareverse-engineeringsnespython
  • Native Unreal Engine 5.8 StateTree tasks for finite, revision-guarded Jev decisions.

    gbesse/jev-unreal-statetree · C++

    00
    decision-makinggame-aistatetreeunreal-enginec++
  • Autonomous Pokemon Showdown battle agent powered by Jev AI (System One Model by TypeSafe AI), with a validated poke-env harness, safe fallback decisions, and a live dashboard for transparent battle state, legal moves, probabilities, telemetry, and Jev decision history.

    NatBrian/pokemon-showdown-jev-agent · JavaScript

    00
    ai-agentsai-observabilityautonomous-agentbattle-aidecision-enginefastapigame-ai

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