Projects tagged with “game-ai”
Browse Jev GitHub projects tagged with game-ai. Filter, sort and explore their source repositories.
- 133jevfireJEV-inspired parallel decisions for CUDA LLMs. One context, many decisions. vLLM API, game-agent examples, and reproducible benchmarks.
kikoncuo/jevfire · JavaScript
758javascriptcudagame-aiinference - 616jev-nethackTypeSafe's Jev model plays NetHack 5.0: code lists the legal moves, Jev picks one, no LLM in the loop
statico/jev-nethack · Python
31ai-agentsgame-aihardfoughtnethackpythonroguelike - 925honeytongueCharacters players can actually argue with: a persuasion mechanic for JavaScript games where players type or speak to NPCs. Powered by Jev.
tbrought/honeytongue · JavaScript
10ai-npcbrowser-gamecharismadialogue-systemgame-aigame-developmentgame-mechanics - 986jev-goCan you beat Jev at Gomoku, Go or chess? Play TypeSafe's System One decision model on Cloudflare Pages, with every API call shown, a hall of fame and replays.
beingcognitive/jev-go · JavaScript
10badukchesscloudflare-pagesdecision-modelgame-aigo - Reproducible riichi mahjong benchmark for Jev, GPT, Mortal, and hybrid agents using MJAI and RiichiEnv.
hamakyo/jev-mahjong-bench · TypeScript
10benchmarkevaluationgame-aigpthybrid-agentsmahjongmahjong-ai - Fight beside a Jev-controlled AI teammate that decides its own move (attack/defend/follow/retreat) each round. Single-file, no build. Play free: jevtypesafeai.com/games/jev-companion-arena
codaaiteam/jev-companion-arena · HTML
00ai-gameai-npcbrowser-gamedecision-apigame-aijavascriptsingle-file - 1587jev-goal-reflexSteer a 3D box with plain-language goals: an LLM (System 2) plans each instruction, TypeSafe Jev (System 1) makes every move, turn and jump decision in real time. Three.js + TypeScript.
blakeandrewwood/jev-goal-reflex · TypeScript
00ai-agentsgame-aillmreal-timesystem-twothreejs - 1674jev-pacmanYou drive Pac-Man; Jev — TypeSafe AI's decision model — drives the ghosts hunting you, one real typed decision per turn. Single-file, no build. Play free: jevtypesafeai.com/games/jev-pacman
codaaiteam/jev-pacman · HTML
01ai-gamebrowser-gamedecision-apigame-aijavascriptpacmansingle-file - 1675jev-pacmanJev (TypeSafe System One) plays Pac-Man in real time: structured state in, one legal direction out. No screenshots, no fine-tuning.
tetsuya-dev-jp/jev-pacman · TypeScript
00ai-agentsgame-aillmnextjspacmantypescript - AI agent that plays Super Mario Bros with TypeSafe Jev - a typed decision model reading NES RAM instead of pixels, verified by emulator rollback search. Clears 1-1 to 1-4 and 2-1 for ~$0.02.
VBS2004/jev-plays-super-mario-bros · Python
00ai-agentsdecision-modelemulatorgame-aillm-agentsnespython - 1799jev-un-squadronA TypeSafe Jev decision model flying U.N. Squadron (SNES, 1991) from raw WRAM via BizHawk + Lua + Python
cbroker1/jev-un-squadron · Python
00bizhawkgame-aillm-agentsluareverse-engineeringsnespython - Native Unreal Engine 5.8 StateTree tasks for finite, revision-guarded Jev decisions.
gbesse/jev-unreal-statetree · C++
00decision-makinggame-aistatetreeunreal-enginec++ - Autonomous Pokemon Showdown battle agent powered by Jev AI (System One Model by TypeSafe AI), with a validated poke-env harness, safe fallback decisions, and a live dashboard for transparent battle state, legal moves, probabilities, telemetry, and Jev decision history.
NatBrian/pokemon-showdown-jev-agent · JavaScript
00ai-agentsai-observabilityautonomous-agentbattle-aidecision-enginefastapigame-ai
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